
Please leave feedback or ask questions if something is unclear! So far all existing shader and variables are ported (from my own testing) from e.g. You are further able to open each file (input/output/backup) from within TransMod to check or edit them directly. Of course you have the option in the tool to let it create a backup file, just in caseįor all values that could not be ported or found in the input file, you can generate a comment in the output file (debug option in TransMod) which will point those out to you for manual editing.

This is done very fault tolerant (considering value ranges and similar), which means that you should in 99% of the cases end up with a configuration file that is readable by the mediator and ReShade. TransMod will then automatically transfer values from the input to the output files.

To do that, you have to select an input configuration file from which those values will be read and select any valid output configuration file (*.cfg). TransMod stands for TransferModule and lets you transfer the values (shader/variables) of any relevant stand-alone shader pack to the current and any future ReShade 1.0.
